Crown of Madness
Charm a foe, forcing it to attack a target you pick each turn until it breaks free.
- Level
- 2
- School
- Enchantment
- Casting time
- Action
- Range
- 120 feet
- Components
- V S
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Concentration
- Yes
Charm a foe, forcing it to attack a target you pick each turn until it breaks free.
Saving throw: Wisdom.
Source and licence
From PHB-2024.
Licence: Game facts, in our own words.