Curse of the Grave
You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul. Choose one humanoid you can see within range. The target must succeed on a Con
- Level
- 7
- School
- necromancy
- Casting time
- 1 action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Until dispelled
- Classes
- Cleric, Sorcerer, Warlock, Wizard
You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul.
Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A [remove curse](https://api.open5e.com/spells/remove-curse) spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects:
- The target fails death saving throws on any roll but a 20.
- If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed.
- The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).