Death Ray
You send a beam of negative energy at a creature you can see within range. Make a ranged spell attack. The creature takes 8d10+30 necrotic damage on a hit, or half as much damage on a miss. If a human
- Level
- 7
- School
- Necromancy
- Casting time
- action
- Range
- 60 ft
- Components
- V, S
- Duration
- instantaneous
- Classes
- Sorcerer, Warlock, Wizard
You send a beam of negative energy at a creature you can see within range. Make a ranged spell attack. The creature takes 8d10+30 necrotic damage on a hit, or half as much damage on a miss.
If a humanoid dies from this spell or within 1 minute of being hit by it, it rises as a zombie at the start of your next turn and attacks the closest living creature. The GM may either use the zombie statistics from the Basic Rules, or the zombie template as described in _reanimation_. At the GM’s discretion, other creature types may rise as different undead.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage increases by 2d10 for each slot level above 7th.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).