Detect Hazards
You sense the presence of any trap within range. A trap, for the purpose of this spell, includes any object, terrain, or magic that would inflict a sudden or unexpected effect you consider harmful or
- Level
- 2
- School
- Divination
- Casting time
- action
- Range
- 120 ft
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Cleric, Druid, Ranger
- Concentration
- Yes
You sense the presence of any trap within range. A trap, for the purpose of this spell, includes any object, terrain, or magic that would inflict a sudden or unexpected effect you consider harmful or undesirable. Thus, the spell would sense an area affected by the alarm spell, a spell glyph, a hidden pit trap, or a natural sinkhole, but not a creature lying in ambush.
The spell reveals the general presence and vague direction of a trap within its 120-foot range, but not its specific location. If you come within 15 feet of the trap, you detect its presence exactly, and any ability checks you or your companions make to examine it are made with advantage.
The spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).