Disintegrate
A pale ray emanates from your pointed finger to the target as you attempt to undo it. The target takes 10d6 + 40 force damage. A creature reduced to 0 hit points is obliterated, leaving behind nothing
- Level
- 6
- School
- Transmutation
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
A pale ray emanates from your pointed finger to the target as you attempt to undo it.
The target takes 10d6 + 40 force damage. A creature reduced to 0 hit points is obliterated, leaving behind nothing but fine dust, along with anything it was wearing or carrying (except magic items). Only true resurrection or a wish spell can restore it to life.
This spell automatically disintegrates nonmagical objects and creations of magical force that are Large-sized or smaller. Larger objects and creations of magical force have a 10-foot-cube portion disintegrated instead. Magic items are unaffected.
At Higher Levels. The damage increases by 3d6 for each slot level above 6th.
Source and licence
From Level Up: Advanced 5e (A5E SRD).
Licence: SRD (CC BY 4.0).