Disintegrate

A pale ray emanates from your pointed finger to the target as you attempt to undo it. The target takes 10d6 + 40 force damage. A creature reduced to 0 hit points is obliterated, leaving behind nothing

Level
6
School
Transmutation
Casting time
1 action
Range
60 feet
Components
V, S, M
Duration
Instantaneous
Classes
Sorcerer, Wizard

A pale ray emanates from your pointed finger to the target as you attempt to undo it.

The target takes 10d6 + 40 force damage. A creature reduced to 0 hit points is obliterated, leaving behind nothing but fine dust, along with anything it was wearing or carrying (except magic items). Only true resurrection or a wish spell can restore it to life.

This spell automatically disintegrates nonmagical objects and creations of magical force that are Large-sized or smaller. Larger objects and creations of magical force have a 10-foot-cube portion disintegrated instead. Magic items are unaffected.

At Higher Levels. The damage increases by 3d6 for each slot level above 6th.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.