Elemental Reflection

You create an elemental ward, gaining resistance to the triggering damage. When you cast the spell, you can choose to either extend the resistance until the end of your next turn, or you can cause you

Level
1
School
Abjuration
Casting time
reaction
Range
Self
Components
S
Duration
instantaneous
Classes
Druid, Ranger, Sorcerer, Wizard

You create an elemental ward, gaining resistance to the triggering damage. When you cast the spell, you can choose to either extend the resistance until the end of your next turn, or you can cause your next weapon attack before the end of your next turn to deal an additional 1d8 damage of the triggering type and an additional effect depending on the triggering damage type.

  • Acid. The target takes 1d4 acid damage at the end of its next turn.
  • Cold. The target's speed is reduced by 10 feet until the end of your next turn.
  • Fire. The attack ignites flammable objects not being worn or carried.
  • Lightning. The target can't take reactions until the start of its next turn.
  • Thunder. The target is deafened until the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the additional damage increases by 1d8 for each slot level above 1st.

Source and licence

From Spells That Don’t Suck.

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.