Enhance Ability

You touch a creature and bestow upon it a magical enhancement.

Level
2
School
Transmutation
Casting time
1 action
Range
Touch
Components
V S M
Duration
Up to 1 hour
Classes
Bard, Cleric, Druid, Sorcerer
Concentration
Yes

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

*Bear's Endurance.* The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

*Bull's Strength.* The target has advantage on strength checks, and his or her carrying capacity doubles.

*Cat's Grace.* The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.

*Eagle's Splendor.* The target has advantage on Charisma checks.

*Fox's Cunning.* The target has advantage on intelligence checks.

*Owl's Wisdom.* The target has advantage on wisdom checks.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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