Expulsion
You brandish a repellent item at a creature you can see within range and attempt to expel them from this plane. The target must make a Charisma saving throw. On a failure, it is partly wrenched off it
- Level
- 4
- School
- Abjuration
- Casting time
- action
- Range
- 60 ft
- Components
- V, S, M
- Duration
- 1 minute
- Classes
- Cleric, Paladin, Sorcerer, Warlock, Wizard
- Concentration
- Yes
You brandish a repellent item at a creature you can see within range and attempt to expel them from this plane. The target must make a Charisma saving throw. On a failure, it is partly wrenched off its current plane. For the duration, it becomes incapacitated and gains resistance to all damage.
The target makes another Charisma save at the end of each of its turns, ending the spell on a success. A creature on its home plane continues making saves for the duration. An extraplanar creature failing its second Charisma save disappears from its current plane entirely. An extraplanar creature failing the third Charisma save is banished back to its home plane and stops making saving throws. If you maintain concentration for the full duration, this banishment becomes permanent.
A target that returns reappears in the space it left or in the nearest unoccupied space if that space is occupied.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).