False Foes

You cause a creature to be unable to tell friend from foe. The target must make an Intelligence saving throw, automatically succeeding if it is immune to the frightened condition. On a failure, it tre

Level
3
School
Enchantment
Casting time
action
Range
90 ft
Components
V, S, M
Duration
1 minute
Classes
Bard, Sorcerer, Warlock, Wizard
Concentration
Yes

You cause a creature to be unable to tell friend from foe. The target must make an Intelligence saving throw, automatically succeeding if it is immune to the frightened condition. On a failure, it treats every other creature as its enemy and fights them with its typical tactics, and must use its reaction to make an opportunity attack against any creature that provokes one. Each time the target takes damage, it repeats the saving throw against the spell. If the saving throw succeeds, the spell ends.

Source and licence

From Spells That Don’t Suck.

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.