False Life

You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends. At Higher Levels. Gain an additional 5 temporary hit points for each slot level

Level
1
School
Necromancy
Casting time
1 action
Range
self
Components
V, S, M
Duration
1 hour
Classes
Sorcerer, Wizard

You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.

At Higher Levels. Gain an additional 5 temporary hit points for each slot level above 1st.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.