False Life
You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends. At Higher Levels. Gain an additional 5 temporary hit points for each slot level
- Level
- 1
- School
- Necromancy
- Casting time
- 1 action
- Range
- self
- Components
- V, S, M
- Duration
- 1 hour
- Classes
- Sorcerer, Wizard
You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.
At Higher Levels. Gain an additional 5 temporary hit points for each slot level above 1st.
Source and licence
From Level Up: Advanced 5e (A5E SRD).
Licence: SRD (CC BY 4.0).