Fluctuating Alignment

You channel the force of chaos to taint your target’s mind. A target that gets a failure on a Wisdom saving throw must roll 1d20 and consult the Alignment Fluctuation table to find its new alignment,

Level
4
School
enchantment
Casting time
1 action
Range
120 feet
Components
V, S
Duration
Up to 10 minutes
Classes
Bard, Sorcerer, Wizard
Concentration
Yes

You channel the force of chaos to taint your target’s mind. A target that gets a failure on a Wisdom saving throw must roll 1d20 and consult the Alignment Fluctuation table to find its new alignment, and it must roll again after every minute of the spell’s duration. The target’s alignment stops fluctuating and returns to normal when the spell ends. These changes do not make the affected creature friendly or hostile toward the caster, but they can cause creatures to behave in unpredictable ways.
## Alignment Fluctuation
| D20 | Alignment |
|---|---|
| 1-2 | Chaotic good |
| 3-4 | Chaotic neutral |
| 5-7 | Chaotic evil |
| 8-9 | Neutral evil |
| 10-11 | Lawful evil |
| 12-14 | Lawful good |
| 15-16 | Lawful neutral |
| 17-18 | Neutral good |
| 19-20 | Neutral |

Source and licence

From Deep Magic (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.