Force Weapon
You touch a weapon, imbuing it with magic until the spell ends. A nonmagical weapon becomes magical, and the weapon gains a +1 bonus to attack rolls and deals an extra 1d4 force damage. A creature wie
- Level
- 2
- School
- Transmutation
- Casting time
- bonus-action
- Range
- Touch
- Components
- V, S
- Duration
- 1 hour
- Classes
- Paladin, Wizard
- Concentration
- Yes
You touch a weapon, imbuing it with magic until the spell ends. A nonmagical weapon becomes magical, and the weapon gains a +1 bonus to attack rolls and deals an extra 1d4 force damage.
A creature wielding an amplified weapon can use a bonus action to make it start or stop glowing. The wielder chooses the color and amount of bright light from a 5-foot radius to a 30-foot radius, with dim light for an additional equal distance.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2 and the force damage increases to 1d6. When you use a spell slot of 6th level or higher, the bonus increases to +3 and the force damage increases to 1d8.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).