Form of Ice
You freeze over, taking on a form of elemental ice. Until the spell ends, you gain the following benefits: - You are immune to cold damage. - You can move across difficult terrain created by ice or sn
- Level
- 6
- School
- Transmutation
- Casting time
- action
- Range
- Self
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Concentration
- Yes
You freeze over, taking on a form of elemental ice. Until the spell ends, you gain the following benefits:
- You are immune to cold damage.
- You can move across difficult terrain created by ice or snow without spending extra movement.
- The ground in a 15-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
- You can use your action to create a 30-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d8 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
- During your turn, if you roll cold damage, you gain temporary hit points equal to one die rolled (your choice).
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).