Form of Water
You become a surge of elemental water. Until the spell ends, you gain the following benefits: - You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. - You can mov
- Level
- 6
- School
- Transmutation
- Casting time
- action
- Range
- Self
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Concentration
- Yes
You become a surge of elemental water. Until the spell ends, you gain the following benefits:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked prone.
- You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction of your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).