Glacial Orbs
You conjure five bitterly cold balls in your hand. A creature can hold a ball, hand it to another creature, throw it up to 60 feet, or use it as ammunition for a sling or appropriate weapon. A ball sh
- Level
- 6
- School
- Conjuration
- Casting time
- action
- Range
- Self (60 feet)
- Components
- V, S, M
- Duration
- 10 minutes
- Classes
- Wizard
- Concentration
- Yes
You conjure five bitterly cold balls in your hand. A creature can hold a ball, hand it to another creature, throw it up to 60 feet, or use it as ammunition for a sling or appropriate weapon. A ball shatters on impact and explodes in a 15-foot radius.
Each creature within the area must make a Dexterity saving throw. On a failure, it takes 3d8 cold damage and its speed is halved until the end of its next turn. On a success, it takes half as much damage and suffers no other effects. When the spell ends, any remaining orbs evaporate.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you create an additional ball for each level above 6th.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).