Greater Maze

This spell functions as [maze](https://api.open5e.com/spells/maze), but the target must make a Dexterity saving throw each time it starts its turn in the maze. The target takes 4d6 psychic damage on a

Level
9
School
conjuration
Casting time
1 action
Range
60 feet
Components
V, S
Duration
Up to 10 minutes
Classes
Sorcerer, Wizard
Concentration
Yes

This spell functions as [maze](https://api.open5e.com/spells/maze), but the target must make a Dexterity saving throw each time it starts its turn in the maze. The target takes 4d6 psychic damage on a failed save, or half as much damage on a success.

Escaping this maze is especially difficult. To do so, the target must use an action to make a DC 20 Intelligence check. It escapes when it makes its second successful check.

Source and licence

From Deep Magic (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.