Greater Maze
This spell functions as [maze](https://api.open5e.com/spells/maze), but the target must make a Dexterity saving throw each time it starts its turn in the maze. The target takes 4d6 psychic damage on a
- Level
- 9
- School
- conjuration
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Up to 10 minutes
- Classes
- Sorcerer, Wizard
- Concentration
- Yes
This spell functions as [maze](https://api.open5e.com/spells/maze), but the target must make a Dexterity saving throw each time it starts its turn in the maze. The target takes 4d6 psychic damage on a failed save, or half as much damage on a success.
Escaping this maze is especially difficult. To do so, the target must use an action to make a DC 20 Intelligence check. It escapes when it makes its second successful check.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).