Gust of Wind

A torrent of wind erupts from your hand in a direction you choose. Each creature that starts its turn in the area or moves into the area must succeed on a Strength saving throw or be pushed 15 feet fr

Level
2
School
Evocation
Casting time
1 action
Range
self
Components
V, S, M
Duration
Up to 1 minute
Classes
Artificer, Druid, Sorcerer, Wizard
Concentration
Yes

A torrent of wind erupts from your hand in a direction you choose. Each creature that starts its turn in the area or moves into the area must succeed on a Strength saving throw or be pushed 15 feet from you in the direction of the line.

Any creature in the area must spend 2 feet of movement for every foot moved when trying to approach you.

The blast of wind extinguishes small fires and disperses gas or vapor.

You can use a bonus action to change the direction of the gust.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.