Haste

Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains one additional action on each of its turns. This action can be

Level
3
School
Transformation
Casting time
1 action
Range
30 feet
Components
V, S, M
Duration
Up to 1 minute
Classes
Artificer, Sorcerer, Wizard
Concentration
Yes

Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains one additional action on each of its turns. This action can be used to make a single weapon attack, or to take the Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target is tired and cannot move or take actions until after its next turn.

At Higher Levels. Target one additional creature for each slot level above 3rd. All targets of this spell must be within 30 feet of each other.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.