Heroism

The target's spirit is bolstered. Until the spell ends, the target gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns and it cannot be frightened.

Level
1
School
Enchantment
Casting time
1 action
Range
touch
Components
V, S
Duration
Up to 1 minute
Classes
Bard, Herald
Concentration
Yes

The target's spirit is bolstered. Until the spell ends, the target gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns and it cannot be frightened. Any temporary hit points remaining are lost when the spell ends.

At Higher Levels. Target one additional creature for each slot level above 1st.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.