Hold Monster

The target is paralyzed. At the end of each of its turns, the target makes another saving throw, ending the spell's effects on it on a successful save. At Higher Levels. Target an additional creature

Level
5
School
Enchantment
Casting time
1 action
Range
60 feet
Components
V, S, M
Duration
Up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard
Concentration
Yes

The target is paralyzed. At the end of each of its turns, the target makes another saving throw, ending the spell's effects on it on a successful save.

At Higher Levels. Target an additional creature within 30 feet of the first target for each slot level above 5th.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.