Icy Grasp of the Void
You summon the cold, inky darkness of the Void into being around a creature that you can see. The target takes 10d10 cold damage and is restrained for the duration; a successful Constitution saving th
- Level
- 7
- School
- evocation
- Casting time
- 1 action
- Range
- 120 feet
- Components
- V, S
- Duration
- Up to 1 minute
- Concentration
- Yes
You summon the cold, inky darkness of the Void into being around a creature that you can see. The target takes 10d10 cold damage and is restrained for the duration; a successful Constitution saving throw halves the damage and negates the restrained condition. A restrained creature gains one level of exhaustion at the start of each of its turns. Creatures immune to cold and that do not breathe do not gain exhaustion. A creature restrained in this way can repeat the saving throw at the end of each of its turns, ending the spell on a success.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).