Imbue Element

You touch a melee weapon and enhance it with elemental power. Choose one of the following damage types: acid, cold, fire, or lightning. For the duration, the weapon deals 1d6 bonus damage on a hit, an

Level
3
School
Transmutation
Casting time
action
Range
Touch
Components
V, S
Duration
1 hour
Classes
Druid, Paladin, Ranger
Concentration
Yes

You touch a melee weapon and enhance it with elemental power. Choose one of the following damage types: acid, cold, fire, or lightning. For the duration, the weapon deals 1d6 bonus damage on a hit, and the weapon’s base damage is changed to the chosen type. In addition, once per round after a creature takes damage from the weapon, it suffers an effect based on the damage type chosen:

  • Acid. The target takes 2d4 acid damage at the end of its next turn.
  • Cold. The target’s speed is halved until the end of its next turn.
  • Fire. The target takes 1d6 additional fire damage.
  • Lightning. The target can’t take reactions until the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d6 for every two slot levels above 3rd.

Source and licence

From Spells That Don’t Suck.

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.