Imbue Element
You touch a melee weapon and enhance it with elemental power. Choose one of the following damage types: acid, cold, fire, or lightning. For the duration, the weapon deals 1d6 bonus damage on a hit, an
- Level
- 3
- School
- Transmutation
- Casting time
- action
- Range
- Touch
- Components
- V, S
- Duration
- 1 hour
- Classes
- Druid, Paladin, Ranger
- Concentration
- Yes
You touch a melee weapon and enhance it with elemental power. Choose one of the following damage types: acid, cold, fire, or lightning. For the duration, the weapon deals 1d6 bonus damage on a hit, and the weapon’s base damage is changed to the chosen type. In addition, once per round after a creature takes damage from the weapon, it suffers an effect based on the damage type chosen:
- Acid. The target takes 2d4 acid damage at the end of its next turn.
- Cold. The target’s speed is halved until the end of its next turn.
- Fire. The target takes 1d6 additional fire damage.
- Lightning. The target can’t take reactions until the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d6 for every two slot levels above 3rd.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).