Last Rays of the Dying Sun
A burst of searing heat explodes from you, dealing 6d6 fire damage to all enemies within range. Immediately afterward, a wave of frigid cold rolls across the same area, dealing 6d6 cold damage to enem
- Level
- 7
- School
- evocation
- Casting time
- 1 action
- Range
- 40 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
A burst of searing heat explodes from you, dealing 6d6 fire damage to all enemies within range. Immediately afterward, a wave of frigid cold rolls across the same area, dealing 6d6 cold damage to enemies. A creature that makes a successful Dexterity saving throw takes half the damage.
At Higher Levels. When you cast this spell using a spell slot of 8th or 9th level, the damage from both waves increases by 1d6 for each slot level above 7th.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).