Levitate

Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only by pushing or pulling on fixed objects or surfaces within its reach. This allow

Level
2
School
Transmutation
Casting time
1 action
Range
60 feet
Components
V, S, M
Duration
Up to 10 minutes
Classes
Sorcerer, Wizard
Concentration
Yes

Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only by pushing or pulling on fixed objects or surfaces within its reach. This allows the target to move as if it was climbing.

On subsequent turns, you can use your action to alter the target's altitude by up to 20 feet in either direction so long as it remains within range. If you have targeted yourself you may move up or down as part of your movement.

The target floats gently to the ground if it is still in the air when the spell ends.

At Higher Levels. When using a 5th-level spell slot the target can levitate or come to the ground at will. When using a 7th-level spell slot its duration increases to 1 hour and it no longer requires concentration.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.