Life Transference Arrow

You create a glowing arrow of necrotic magic and command it to strike a creature you can see within range. The arrow can have one of two effects; you choose which at the moment of casting. If you make

Level
1
School
necromancy
Casting time
1 action
Range
120 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Paladin

You create a glowing arrow of necrotic magic and command it to strike a creature you can see within range. The arrow can have one of two effects; you choose which at the moment of casting. If you make a successful ranged spell attack, you and the target experience the desired effect. If the attack misses, the spell fails.
* The arrow deals 2d6 necrotic damage to the target, and you heal the same amount of hit points.
* You take 2d6 necrotic damage, and the target heals the same amount of hit points.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell’s damage and hit points healed increase by 1d6 for each slot level above 1st.

Source and licence

From Deep Magic (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.