Luminous Smite
The next time you hit a creature with a melee weapon attack before this spell ends, the weapon flashes with otherworldly light, dealing 2d8 additional radiant damage. Until the spell ends, the target
- Level
- 2
- School
- Evocation
- Casting time
- bonus-action
- Range
- Self
- Components
- V
- Duration
- 1 minute
- Classes
- Paladin
- Concentration
- Yes
The next time you hit a creature with a melee weapon attack before this spell ends, the weapon flashes with otherworldly light, dealing 2d8 additional radiant damage. Until the spell ends, the target can’t be invisible, isn’t obscured by a _darkness_ spell, and sheds dim light in a 5-foot radius.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d8 for each slot level above 2nd.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).