Luminous Smite

The next time you hit a creature with a melee weapon attack before this spell ends, the weapon flashes with otherworldly light, dealing 2d8 additional radiant damage. Until the spell ends, the target

Level
2
School
Evocation
Casting time
bonus-action
Range
Self
Components
V
Duration
1 minute
Classes
Paladin
Concentration
Yes

The next time you hit a creature with a melee weapon attack before this spell ends, the weapon flashes with otherworldly light, dealing 2d8 additional radiant damage. Until the spell ends, the target can’t be invisible, isn’t obscured by a _darkness_ spell, and sheds dim light in a 5-foot radius.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d8 for each slot level above 2nd.

Source and licence

From Spells That Don’t Suck.

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.