Mage Armor
Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.
- Level
- 1
- School
- Abjuration
- Casting time
- 1 action
- Range
- touch
- Components
- V, S, M
- Duration
- 8 hours
- Classes
- Sorcerer, Wizard
Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.
At Higher Levels. The target gains 5 temporary hit points for each slot level above 1st. The temporary hit points last for the spell's duration.
Source and licence
From Level Up: Advanced 5e (A5E SRD).
Licence: SRD (CC BY 4.0).