Mage Armor

Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.

Level
1
School
Abjuration
Casting time
1 action
Range
touch
Components
V, S, M
Duration
8 hours
Classes
Sorcerer, Wizard

Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.

At Higher Levels. The target gains 5 temporary hit points for each slot level above 1st. The temporary hit points last for the spell's duration.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.