Manipulate Wind

You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects: - The next ranged weapon attack against a creature of your choice within

Level
Cantrip
School
Transmutation
Casting time
action
Range
30 ft
Components
V, S
Duration
1 round
Classes
Druid, Sorcerer, Warlock, Wizard

You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:

  • The next ranged weapon attack against a creature of your choice within range has disadvantage.
  • One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).
  • You can increase the next jump made by a creature of your choice within range by 5 feet.
  • You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.

Source and licence

From Spells That Don’t Suck.

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.