Manipulate Wind
You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects: - The next ranged weapon attack against a creature of your choice within
- Level
- Cantrip
- School
- Transmutation
- Casting time
- action
- Range
- 30 ft
- Components
- V, S
- Duration
- 1 round
- Classes
- Druid, Sorcerer, Warlock, Wizard
You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:
- The next ranged weapon attack against a creature of your choice within range has disadvantage.
- One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).
- You can increase the next jump made by a creature of your choice within range by 5 feet.
- You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).