Mass Freeze
You choose a point within range and cause all the warmth to vanish from its vicinity. Each creature in a 20-foot radius sphere centered on that point must make a Constitution saving throw. A target ta
- Level
- 5
- School
- Transmutation
- Casting time
- action
- Range
- 60 ft
- Components
- V, S
- Duration
- 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Concentration
- Yes
You choose a point within range and cause all the warmth to vanish from its vicinity. Each creature in a 20-foot radius sphere centered on that point must make a Constitution saving throw. A target takes 4d8 cold damage on a failure, or half as much damage on a success.
If a creature fails the saving throw, it is frozen in place, locked down by sheets of ice. It takes 1d8 cold damage at the start of each of its turns, and is restrained. It may reattempt the saving throw at the end of each of its turns, ending the effect on a success.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).