Mental Grip

You conjure extensions of your own mental fortitude to keep your foes at bay. For the spell's duration, you can use an action to attempt to grapple a creature within range by making a concentration ch

Level
2
School
Conjuration
Casting time
1 bonus action
Range
60 feet
Components
V, S, M
Duration
Up to 1 minute
Classes
Cleric, Herald, Sorcerer, Warlock, Wizard
Concentration
Yes

You conjure extensions of your own mental fortitude to keep your foes at bay. For the spell's duration, you can use an action to attempt to grapple a creature within range by making a concentration check against its maneuver DC.

On its turn, a target grappled in this way can use an action to attempt to escape the grapple, using your spell save DC instead of your maneuver DC.

Successful escape attempts do not break your concentration on the spell.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.