Morph Earth

You transform up to a 40-foot cube of earth with one of the following effects: **Create Mud.** Rock and dirt in the area becomes mud for the spell’s duration. Creatures sink into the ground, and each

Level
5
School
Transmutation
Casting time
action
Range
120 ft
Components
V, S, M
Duration
until dispelled
Classes
Druid, Wizard

You transform up to a 40-foot cube of earth with one of the following effects:

Create Mud. Rock and dirt in the area becomes mud for the spell’s duration. Creatures sink into the ground, and each foot that a creature moves costs 4 feet of movement. If a creature is on the ground when you cast the spell, moves into the area for the first time, or ends its turn there, it must make a Strength saving throw. On a failure, the creature is restrained. As an action, a restrained target or another creature within 5 feet can end the restrained condition.

Create Rock. An area of wet earth less than 10 feet deep becomes rock for the spell’s duration. Any creature standing in the mixture when it hardens must make a Dexterity saving throw. On a success, a creature moves to an unoccupied space on the rock’s surface. On a failure, a creature is restrained. As an action, a restrained target or another creature within 5 feet can end the restrained condition by succeeding on a Strength (Athletics) check against your spell save DC. The rock has AC 15 and 25 hit points and is immune to poison and psychic damage.

Source and licence

From Spells That Don’t Suck.

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.