Necromantic Infusion
You open a conduit to a plane of death, infusing one creature you can see within range with a jolt of negative energy. A living target must make a Constitution saving throw, taking 5d8 necrotic damage
- Level
- 3
- School
- Necromancy
- Casting time
- action
- Range
- 60 ft
- Components
- V, M
- Duration
- instantaneous
- Classes
- Warlock, Wizard
You open a conduit to a plane of death, infusing one creature you can see within range with a jolt of negative energy. A living target must make a Constitution saving throw, taking 5d8 necrotic damage on a failure or half as much on a success. An undead target gains 5d8 temporary hit points. While it has these temporary hit points, it has advantage on its attacks.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).