Night Terrors
You amplify the fear that lurks in the heart of all creatures. Select a target point you can see within the spell’s range. Every creature within 20 feet of that point becomes frightened until the star
- Level
- 4
- School
- illusion
- Casting time
- 1 action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Up to 1 minute
- Classes
- Sorcerer, Warlock, Wizard
- Concentration
- Yes
You amplify the fear that lurks in the heart of all creatures. Select a target point you can see within the spell’s range. Every creature within 20 feet of that point becomes frightened until the start of your next turn and must make a successful Wisdom saving throw or become paralyzed. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures immune to being frightened are not affected by night terrors.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).