Oakenhide
You magically encase your body in a hard shell of bark. You gain 6 temporary hit points at the start of each of your turns, and while you have these temporary hit points, you can calculate your AC as
- Level
- 2
- School
- Transmutation
- Casting time
- action
- Range
- Self
- Components
- V, S
- Duration
- 1 minute
- Classes
- Druid, Ranger
You magically encase your body in a hard shell of bark. You gain 6 temporary hit points at the start of each of your turns, and while you have these temporary hit points, you can calculate your AC as 15 + your Dexterity modifier (maximum of +2).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, your AC increases by 1 for every two slot levels above 2nd. The temporary hit points increase by 3 for each slot level above 2nd.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).