Oakenhide

You magically encase your body in a hard shell of bark. You gain 6 temporary hit points at the start of each of your turns, and while you have these temporary hit points, you can calculate your AC as

Level
2
School
Transmutation
Casting time
action
Range
Self
Components
V, S
Duration
1 minute
Classes
Druid, Ranger

You magically encase your body in a hard shell of bark. You gain 6 temporary hit points at the start of each of your turns, and while you have these temporary hit points, you can calculate your AC as 15 + your Dexterity modifier (maximum of +2).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, your AC increases by 1 for every two slot levels above 2nd. The temporary hit points increase by 3 for each slot level above 2nd.

Source and licence

From Spells That Don’t Suck.

Licence: SRD (CC BY 4.0).

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