Primal Infusion

You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits: * You gain 30 temporary hit points. If any of these remain when the spell ends, they are lo

Level
5
School
transmutation
Casting time
1 action
Range
Self
Components
V, S, M
Duration
Up to 1 minute
Concentration
Yes

You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits:
* You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost.
* You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isn’t incapacitated.
* Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit.
* You gain a +2 bonus to AC.
* You have proficiency on Constitution saving throws.

Source and licence

From Deep Magic (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.