Primal Infusion
You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits: * You gain 30 temporary hit points. If any of these remain when the spell ends, they are lo
- Level
- 5
- School
- transmutation
- Casting time
- 1 action
- Range
- Self
- Components
- V, S, M
- Duration
- Up to 1 minute
- Concentration
- Yes
You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits:
* You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost.
* You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isn’t incapacitated.
* Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit.
* You gain a +2 bonus to AC.
* You have proficiency on Constitution saving throws.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).