Ray of Sickness
A ray of green light appears at your fingertip, arcing towards a target within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Consti
- Level
- 1
- School
- Necromancy
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
A ray of green light appears at your fingertip, arcing towards a target within range.
Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
*(This Open5e spell replaces a like-named non-SRD spell from an official source.*
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Source and licence
From Open5e Originals.
Licence: Open Game Content (OGL 1.0a).