Riptide
You conjure a sudden wave in a 20-foot square on the ground or in a body of water which you can see within range. Each creature in the area must make a Strength saving throw. On a failure, it takes 4d
- Level
- 3
- School
- Conjuration
- Casting time
- action
- Range
- 60 ft
- Components
- V, S
- Duration
- instantaneous
- Classes
- Druid, Sorcerer, Wizard
You conjure a sudden wave in a 20-foot square on the ground or in a body of water which you can see within range. Each creature in the area must make a Strength saving throw. On a failure, it takes 4d8 bludgeoning damage and a Huge or smaller creature is knocked prone. On a success, it takes half as much damage and is not knocked prone. All creatures failing the save are moved 15 feet in a direction of your choice.
At Higher Levels. When you cast this spell with a spell slot of 4th level or higher, the damage increases by 1d8 and the distance moved on a failed save increases by 5 feet for each slot level above 3rd.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).