Screaming Ray
You create a ray of psychic energy to attack your enemies. Make a ranged spell attack against a creature. On a hit, the target takes 1d4 psychic damage and is deafened until the end of your next turn.
- Level
- 1
- School
- evocation
- Casting time
- 1 action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
You create a ray of psychic energy to attack your enemies. Make a ranged spell attack against a creature. On a hit, the target takes 1d4 psychic damage and is deafened until the end of your next turn. If the target succeeds on a Constitution saving throw, it is not deafened.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create one additional ray for each slot level above 1st. You can direct the rays at one target or several.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).