Slippery Fingers
You set a series of small events in motion that cause the targeted creature to drop one nonmagical item of your choice that it’s currently holding, unless it makes a successful Charisma saving throw.
- Level
- 1
- School
- enchantment
- Casting time
- 1 bonus action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
You set a series of small events in motion that cause the targeted creature to drop one nonmagical item of your choice that it’s currently holding, unless it makes a successful Charisma saving throw.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).