Spike Growth
You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels. Your ma
- Level
- 2
- School
- Transmutation
- Casting time
- 1 action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Up to 10 minutes
- Classes
- Druid
- Concentration
- Yes
You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels.
Your magic causes the ground to look natural. A creature that can't see the area when the spell is cast can spot the hazardous terrain just before entering it by making a Perception check against your spell save DC.
Source and licence
From Level Up: Advanced 5e (A5E SRD).
Licence: SRD (CC BY 4.0).