Thunderous Wave
You initiate a shock wave centered at a point you designate within range. The wave explodes outward into a 30-foot-radius sphere. This force deals no damage directly, but every creature the wave passe
- Level
- 3
- School
- evocation
- Casting time
- 1 action
- Range
- 90 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
You initiate a shock wave centered at a point you designate within range. The wave explodes outward into a 30-foot-radius sphere. This force deals no damage directly, but every creature the wave passes through must make a Strength saving throw. On a failed save, a creature is pushed 30 feet and knocked prone; if it strikes a solid obstruction, it also takes 5d6 bludgeoning damage. On a successful save, a creature is pushed 15 feet and not knocked prone, and it takes 2d6 bludgeoning damage if it strikes an obstruction. The spell also emits a thunderous boom that can be heard within 400 feet.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).