Time Jump
You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. Wh
- Level
- 8
- School
- transmutation
- Casting time
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).