Traveler's Ward

Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target. If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise

Level
1
School
Abjuration
Casting time
1 action
Range
touch
Components
V, S, M
Duration
8 hours

Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.

If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.