Twist the Skein
You tweak a strand of a creature’s fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subtract 10 to produce a number from 10 to –9. Add that number to the creature’s rol
- Level
- 1
- School
- enchantment
- Casting time
- 1 reaction, which you take when a creature makes an attack roll, saving throw, or skill check
- Range
- 30 feet
- Components
- S
- Duration
- Instantaneous
- Classes
- Cleric, Sorcerer, Warlock, Wizard
You tweak a strand of a creature’s fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subtract 10 to produce a number from 10 to –9. Add that number to the creature’s roll. This adjustment can turn a failure into a success or vice versa, or it might not change the outcome at all.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).