Twist the Skein

You tweak a strand of a creature’s fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subtract 10 to produce a number from 10 to –9. Add that number to the creature’s rol

Level
1
School
enchantment
Casting time
1 reaction, which you take when a creature makes an attack roll, saving throw, or skill check
Range
30 feet
Components
S
Duration
Instantaneous
Classes
Cleric, Sorcerer, Warlock, Wizard

You tweak a strand of a creature’s fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subtract 10 to produce a number from 10 to –9. Add that number to the creature’s roll. This adjustment can turn a failure into a success or vice versa, or it might not change the outcome at all.

Source and licence

From Deep Magic (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.