Warp Mind and Matter

A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madn

Level
6
School
transmutation
Casting time
1 action
Range
30 feet
Components
V, S, M
Duration
Until cured or dispelled
Classes
Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Ritual
Yes

A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.

Source and licence

From Deep Magic (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.