Warp Mind and Matter
A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madn
- Level
- 6
- School
- transmutation
- Casting time
- 1 action
- Range
- 30 feet
- Components
- V, S, M
- Duration
- Until cured or dispelled
- Classes
- Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
- Ritual
- Yes
A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).