Water Walk

Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand, or lava) as if it was solid ground. Creatures can still take damage from surfac

Level
3
School
Transmutation
Casting time
1 action
Range
30 feet
Components
V, S, M
Duration
1 hour
Classes
Artificer, Druid, Sorcerer, Wizard

Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand, or lava) as if it was solid ground.

Creatures can still take damage from surfaces that would deliver damage from corrosion or extreme temperatures, but they do not sink while moving across it.

A target submerged in a liquid is moved to the surface of the liquid at a rate of 60 feet per round.

At Higher Levels. The duration increases by 1 hour for each slot level above 3rd.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.