Wind Up

You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.

Level
1
School
Evocation
Casting time
1 action
Range
self
Components
S
Duration
8 hours
Classes
Cleric, Herald, Sorcerer, Warlock, Wizard

You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.

Source and licence

From Level Up: Advanced 5e (A5E SRD).

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.