Wind Up
You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.
- Level
- 1
- School
- Evocation
- Casting time
- 1 action
- Range
- self
- Components
- S
- Duration
- 8 hours
- Classes
- Cleric, Herald, Sorcerer, Warlock, Wizard
You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.
Source and licence
From Level Up: Advanced 5e (A5E SRD).
Licence: SRD (CC BY 4.0).