Wound
You send a surge of negative energy into a creature that you can see within range. The target must make a Constitution saving throw. On a failure, it takes 14d6 necrotic damage, or half as much damage
- Level
- 6
- School
- Necromancy
- Casting time
- action
- Range
- 60 ft
- Components
- V, S
- Duration
- instantaneous
- Classes
- Cleric
You send a surge of negative energy into a creature that you can see within range. The target must make a Constitution saving throw. On a failure, it takes 14d6 necrotic damage, or half as much damage on a success. The target’s hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).