Zone of Truth
You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while in the area. An affected creature is aware of the spell and can choose not to spe
- Level
- 2
- School
- Enchantment
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Bard, Cleric, Herald
You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while in the area.
An affected creature is aware of the spell and can choose not to speak, or it might be evasive in its communications. A creature that enters the zone for the first time on its turn or starts its turn there must make a Charisma saving throw. On a failed save, the creature takes 2d4 psychic damage when it intentionally tries to mislead or occlude important information. Each time the spell damages a creature, it makes a Deception check (DC 8 + the damage dealt) or its suffering is obvious. You know whether a creature succeeds on its saving throw
Source and licence
From Level Up: Advanced 5e (A5E SRD).
Licence: SRD (CC BY 4.0).