Wyrdweaver
Wyrdweaver Warlock manipulates probability with dice to alter outcomes and enhance spells.
- Classes
- Warlock
Your patron is probability itself, the personified wellspring of chance as embodied by chosen deities, entities, and eldritch beings across the planes. By binding yourself to the Wyrdweaver, you live by the roll of the dice and the flip of the coin, delighting in the randomness of life and the thrill of new experiences. You might find yourself driven to invade a lich’s keep to ask it about its favorite song, or you might leap onto a dragon’s back to have the right to call yourself a dragonrider. Life with a pact-bond to your patron might not be long, but it will be exciting.
Wyrdspinner Warlocks in Midgard
Expanded Spell List
The Wyrdweaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock list for you.
Wyrdweaver Expanded Spells
Spell Level
Spells
1st
bane
,
faerie fire
2nd
blur
,
frenzied bolt
*
3rd
bestow curse
,
hypnotic pattern
4th
compulsion
,
reset
*
5th
battle mind
*,
mislead
*indicates a spell found in this book
Probability Wellspring
Starting at 1st level, you gain the ability to manipulate probability. You have a pool of d6s that you spend to fuel your patron abilities. The number of probability dice in the pool equals 1 + your warlock level.
You can use these dice to turn the odds in your or your ally’s favor. When you or a friendly creature you can see within 30 feet of you makes an attack roll, ability check, or saving throw, you can use your reaction to expend probability dice from the pool, rolling the dice and adding the total result to that roll. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Your pool regains all expended dice when you finish a long rest.
When you reach certain levels in this class, the size of your probability dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12).
Appropriate Advantage
At 1st level, you learn to shift the weaves of fate to aid allies and hinder foes. When a creature you can see within 60 feet of you makes an attack roll, ability check, or saving throw with advantage, you can use your reaction to expend one probability die and force that creature to make a Charisma saving throw against your spell save DC, adding the probability die to the DC. On a failed save, the creature loses advantage on that roll, and one friendly creature you can see within 60 feet has advantage on its next d20 roll of the same type the creature used (attack roll, ability check, or saving throw).
Improbable Duplicate
At 6th level, you can channel dark power from your patron to empower your attacks and spells. Once on each of your turns, when you hit a creature with an attack, you can expend one or more probability dice, up to half your Charisma modifier (minimum of 1), and add the probability dice to the attack’s damage roll.
Inconceivable Channeling
At 10th level, you learn to redirect magical energy, converting the power to restore your pool of probability dice. When a friendly creature you can see within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to take the damage instead. You halve the damage you take as your probability wellspring absorbs some of the magical energy. For every 10 damage prevented in this way, you regain one expended probability die. You can’t regain more than half your maximum probability dice from this feature. Once you use this feature, you can’t use it again until you finish a short or long rest.
Favored Soul
Starting at 14th level, your very presence spins probability. When a creature you can see within 60 feet of you makes an attack roll, ability check, or saving throw with advantage, you can use your reaction to force the creature to make a Charisma saving throw against your spell save DC. On a failed save, the creature has disadvantage on that roll, and you have advantage on one d20 roll of your choice that you make within the next minute. Once you use this feature, you can’t use it again until you finish a short or long rest.
Wyrdweaver Warlocks in Midgard
Warlocks who pledge themselves to probability and chance certainly don’t exist in vast numbers in Midgard. However, their often-short influence throughout the various ages of history is clear. Whenever events veered off course, the tides of battle abruptly shifted, or matters took a strange turn, a Wyrdspinner warlock was involved more often than not. Currently, Bemmea’s Librarium Caelmarath hosts a small department dedicated to the study of probability under the direction of the Wyrdspinner warlock Maester Varius Oghed. A cabal of Southlands warlocks in far-off Nangui seeks to manipulate probability to banish the Green Walker. Around Lake Tahtien, beyond most maps of the Northlands, a sect of tengu Wyrdspinner warlocks jealously guard a rune-carved chest called the Coffer of Possibility.
Source and licence
From Tome of Heroes.
Licence: Open Game Content (OGL 1.0a).